desmume opengl vs softrasterizer. 2. desmume opengl vs softrasterizer

 
2desmume opengl vs softrasterizer  ups

wireframes and antialising. Anonymous - 2021-02-07 this is just useless, my screen is still black and all the shit i do to change it dosnt work. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. DottorLeo DesMuMe Bug Catcher Registered: 2009-04-03 Posts:. choosing softrasterizer fixes it. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). It occurs regardless of what changes I make to any other settings, either within the core or in Retroarch itself. DeSmuME Bugs DeSmuME is a Nintendo DS emulator Status: Beta. Disable the Option "Enable Advanced Bus-Level Timing" and enable the Option "Patch delay loop SWI (speed hack)". . org. Registered: 2009-01-05. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?You signed in with another tab or window. Brought to you by: mtabachenko, yabause, zeromus. 2. OpenGL Renderer; SoftRasterizer; Wi-Fi; 14. Heya all, ive been playing several games with desmume (0. The framerate and sound are both very choppy most of the time, making the game unplayable. but desmume at x5 can become quite slow even with jit. This seems to be a relatively easy fix. Analyze. 2, my character's head is. 4. 1. This fixes those graphical glitches in Mario Kart. 9. rogerman Member Registered: 2011-06-04 Posts: 377. #1 Hello there :3 Is it possible to run DeSmuME X432R with OpenGL X4 and a Magnification Filter? (HQ2xS) Because If I use OpenGL X4 all Magnification Filters are. * Cocoa Port: Fix a GUI bug where adding or removing an input mapping in Input Preferences may occasionally cause its outline view to fail to. problem 3 (missing aunt) is just a softrasterizer vs opengl issue and wont be fixed. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. 0 update from 4 years ago. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. OpenGL rendering regressions in Mega Man ZX Advent For both of the issues below I'll include a video and gif that show (from left to right) the last commit prior to the regression, the commit that introduced the regression, and the current master to show that the issue has not been fixed since then. 4. 3. DeSmuME: 0. Start Desmume. Notifications Fork 488; Star 2. At some point they added a hack which prevents the black lines to the OpenGL renderer. 8 x86 msvc 1500. 1, Build 7601) Service Pack 1 (7601. Also, it actually did work on the 3850. OpenGL Rasterizer (restart) [desmume_opengl_mode] (disabled|enabled) Enable OpenGL renderer. DeSmuME 64-bit SVN r4325 . OpenGL 3. n64, dolphin, ps2, and ps1 dont have these slow down issues at high resolution when a fast computer and a good GPU is behind it. In this article, we will cover everything you need to know about DeSmuME, including its history, versions, system requirements, how to use it, and troubleshooting common issues. The old . From here, you can select the plugins you want to use and configure their settings. The Microsoft software rasterizer supports either OpenGL 1. Rendered Image Transform Color Computation Intrinsic Properties Extrinsic Variables Rendering Pipeline Rasterization Z-buffering Probability Computation Aggregate Functions Game: Dragon Quest V GPU: NVidia GTX 570 CPU: Core 2 Duo E5700 OS: Windows 7 DeSmuME: 0. Mac DeSmuME does use these OpenGL functions to display the video output, which means that the driver might be crashing from the memory leak. ZenDragon. OpenGL. 120503-2030). Offline #11 2014-09-02 02:47:16. If i don't say something stupid, it is not difficult to implement this. Last edited by roioros86 (2015-03-16 05:00:50) Offline #18 2015-03-18 04:26:00. Soft Rasterizer: A Differentiable Renderer for Image-Based 3D Reasoning is a paper that proposes a novel rendering framework that can optimize both shape and appearance of 3D objects from 2D images. Soft Rasterizer (SoftRas) is a truly differentiable renderer framework with a novel formulation that views rendering as a differentiable aggregating process that fuses. It also got local wifi and a zero configuration online wifi which desmume also lacks. Also, idk if it's related, but under WINE, I don't think I can select it either. 3770 Views 5 Replies 4 Participants Last post by Muscab, Dec 21, 2011 Jump to Latest M. The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. The paper also. Try switching the 3D Renderer from OpenGL or SoftRasterizer, or vice versa, to see if that resolves the bug. 3. <SoftRasterizer> All desmume (include SVN) -> Display text is bad!-----Game code:BJ3J. 2, OpenGL old, and SoftRasterizer all with pretty default settings except for setting up my Controller of course. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. Select the correct backup size*, as specified by advanscene. . Posts: 3. DirectDraw HW with Vsync ON is what I'd go with. Even if you have sub-HD monitor you can choose lower resolution and separate Desmume screens anyway so there is no reason to not implement higher resolution. DeSmuME is a Nintendo DS emulator. (All default setting) SoftRasterizer: OpenGL 3. List with plugins. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. the results will be an even dodgier opengl core that works on fewer hardware configurations, but it may just barely be possible. 3. Try switching the 3D renderer between OpenGL and SoftRasterizer. I can repro on the second battle. Convert the save file using [4] or [5] Target format should be DeSmuME or RAW. 3. the question is about opengl vs softrasterizer. A renderer in PyTorch3D is composed of a rasterizer and a shader. DeSmuME's OpenGL 3D mode supports Multisampling Anti-Aliasing(MSAA). When i select OpenGL 3. 8. For low resolutions, SoftRasterizer is certainly faster than OpenGL. Software rendering is usually used as a fallback when there is no (suitable) GPU available. I have tried OpenGL 3. For low resolutions, SoftRasterizer is certainly faster than OpenGL. 9. Apr 27, 2013. ago. desmume is a Nintendo DS emulator running homebrew demos and commercial games. choosing softrasterizer fixes it. CobraSA Member Registered: 2009. Text rendering is poor (toggle between opengl and softrasterizer renderers to get through game or use TXT hack in > 0. Have a good afternoon. This line disappears if I go to 3D settings and select OpenGL. We're mainly focused on Switch though. One 3D renderer may work faster than the other, depending on the situation. 2 instead of SoftRasterizer (from ~45 fps to 60), but there's one problem: in combat scenes and in the menu, the background is missing. Regarding desmume, both it's software and it's OpenGL renderer are pretty inaccurate to the actual hardware. seems desmume is the only emulator that has issues with larger resolution that i know of. Game: Dragon Quest V GPU: NVidia GTX 570 CPU: Core 2 Duo E5700 OS: Windows 7 DeSmuME: 0. These are far from the worst diffs I've seen for desmume. These are far from the worst diffs I've seen for desmume. choosing softrasterizer fixes it. At some point they added a hack which prevents the black lines to the OpenGL renderer. Also, it renders at very. Text rendering is poor (toggle between opengl and softrasterizer renderers to get through game or use TXT hack in > 0. Game: Dragon Quest V GPU: NVidia GTX 570 CPU: Core 2 Duo E5700 OS: Windows 7 DeSmuME: 0. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. However, in this gym, the "darkness" is completely absent. If you're sure you're actually using desmume 0. --3d-engine=ENGINE [gtk] Select available 3d emulation: 0 = 3d disabled 1 = internal desmume software rasterizer (default) 2 = osmesa or gtkglext opengl (if available, depending on compilation options, see desmume --help)Softrasterizer vs OpenGL 3. This is theoretically more accurate than OpenGL mode, but there still remain several issues in the software renderer that prevent it from being 100% accurate to the DS. If you're sure you're actually using desmume 0. Hello, Ive been trying to change the 3D renderer from SoftRasterizer to OpenGL 3. OpenGL 3. com (which is not always right, by the way) Use File > Import Backup Memory and pick the converted save file. OpenGL. DeSmuME Bugs DeSmuME is a Nintendo DS emulator Status: Beta. But in the other hand, when I choose direct 3d, It works perfectly until I close the emulator and get the message "Direct 3D Display method failed", and then, when I reopen it the option is back to. Certainly nothing like the differences between, say, 2. 2 but now I'm not sure anymore). This is theoretically more accurate than OpenGL mode, but there still. No snags, with updated desmume; No snags, with particular settings. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. Hence, I assume it's a bug in the Soft Rasterizer. zeromus Radical NinjaHello all, new guy here. 1. PC:FMV-BIBLO MG75YD1 (Fujitsu) OS:Windows Vista. 11, it is an already known issue that fog is not supported in the OpenGL renderer. OpenGL Rasterizer core option must be set to enabled. Offline #5 2012-10-10 03:29:20. Add a Comment. Turning it on helps the serrated edges of ultra low-res DS polygons and lines smooth out, appear to wobble less during movement, and retain their shape better when viewed from distance. This feature is not available for SoftRasterizer because SoftRasterizer's color format is incompatible with xBRZ. To fix the map (maybe) change SoftRasterizer option "enable TXT hack" or choose opengl renderer instead (or choose softrasterizer if youre using opengl renderer now) in 3d settings. • 3 yr. Offline #5 2012-10-10 03:29:20. 3: Next in the same Config drop-down menu, click '3D Settings' and in 'Renderer' choose 'SoftRasterizer'. directdraw and opengl have nothing to do with one another. Repositories Users Developers Hot Words ; Hot Users ; tasemulators / desmume Goto Github PK View Code? Open in Web Editor NEW 2. directdraw and opengl have nothing to do with one another. 2. pix_to_face, LongTensor (N, H, W, K); zbuf, FloatTensor (N, H, W, K); dist,. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. osx desmume already defaults to soft rasterizer. Offline #5 2013-07-12 05:29:29. The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. ini and delete all cheats that i use but it still white, also try to changing the confiq from softrasterizer to openGL. in the Ecruteak gym everything is black when using opengl, except for characters. Change the 3d renderer between opengl and softrasterizer to fiddle with it. 9 but when i play the roms the screen is white with some lagging sound, i already delete . 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. I have no issues with PS2/Wii/GC/WiiU games on this same hardware. choosing softrasterizer fixes it. I hope this is helpful. Reload to refresh your session. the results will also still be the opengl core which will never be as precise in some ways as softrasterizer will be. The bug remains regardless of Window Size, magnification filters, DirectDraw Software or Hardware mode, and Soft Rasterizer's settings. 9. 120503-2030). (a) Synthetic Image (b) Our reconstruction (c) Real image (d) Our reconstruction Figure 2: Example reconstruction results using our approach on testing synthetic image and real image. Your estimates of what your system should be capable of are incorrect. But if the user uses OpenGL, that doesn't automatically assume that ONLY the GPU is being used. 8 x86 msvc 1500. Reload to refresh your session. If i don't say something stupid, it is not difficult to implement this. desmume is cpu intensive by design, being an emulator and all. When I play my anti-piracy patched Pokemon SoulSilver rom using SoftRasterizer, there are flickering black pixels. although you may not be aware that it can have bugs which impair its performance, independent of its raw performance when the situation is ideal. These are far from the worst diffs I've seen for desmume. 1. 1:From the DeSmuME window, I clicked on Config and went to Frame Skip and made sure Fixed Skip was set to '0 (Never Skip)' 2:From the same Config drop-down menu, go to Frame Skip and make sure 'limit framerate' is unchecked. The OpenGL renderer doesn't do the same polygon clipping that SoftRasterizer does (OpenGL clips fragments only, but not the polygons). This fix will require quite a bit of testing, since OpenGL's transparent polygon ID support works differently than that of SoftRasterizer. Note that however hardware accelerated it may be, oftentimes SoftRasterizer will run faster. Let it get to the main menu. This stopped when i switched out my old radeon 3850 for a Geforce GTX 570. However, standard rendering pipelines involve a fundamental discretization step called. OpenGL rendering regressions in Mega Man ZX Advent For both of the issues below I'll include a video and gif that show (from left to right) the last commit prior to the regression, the commit that introduced the regression, and the current master to show that the issue has not been fixed since then. I hope this is helpful. Regarding desmume, both it's software and it's OpenGL renderer are pretty inaccurate to the actual hardware. Enable OpenGL renderer. Exonificate • 6 yr. Bad performance on a (bad) laptop is to be expected. Any ideas? Offline #2 2012-08-01. SVN r4515 -> I can't be tested. Anyway, back on topic as the crash when I use the GPU. Check for. We call our framework “soft rasterizer” as it provides an accurate soft approximation of the standard rasterizer. The framerate and sound are both very choppy most of the time, making the game unplayable. These are far from the worst diffs I've seen for desmume. In Phantom Hourglass shadows are broken in both SoftRasterizer and OpenGL also sound is cracking during intro. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). Posts: 5,978. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. SoftRasterizer. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. 소스 코드를 고쳐서 컴파일하면 문제없이 사용 가능했다. I used it since the beginning and didn't have a problem until now. 2, which is they’re having to do now. Welcome to 128-bitbay! You can find everything related to emulation here. to enable anti-aliasing use a new SVN build. But 3. 1. By inverting such renderer, one can think of a learning approach to infer 3D information from 2D images. 10?. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. However, standard graphics renderers involve a fundamental discretization step called rasterization, which prevents the. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. 11 was useful, but I still want to. the question is about opengl vs softrasterizer. SoftRasterizer always provides consistent 3D rendering results in all. You must be talking about explorer. Also, it renders at very small resolutions which makes a software rasterizer fast. 3 aren’t that big. OpenGL. 1, Build 7601) Service Pack 1 (7601. change from opengl renderer to softrasterizer. It is written by: YopYop156. Hence, I assume it's a bug in the Soft Rasterizer. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor. This line disappears if I go to 3D settings and select OpenGL. 2. If the setting is None and you are unsure whether to select SoftRasterizer or OpenGL, just select SoftRasterizer for now. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor. Okay, commit git#73b5074 brings back support for transparent polygon IDs in the OpenGL renderer, thus bringing back order-independent transparency. DeSmuME: 0. One 3D renderer may work faster than the other, depending on the situation. At some point they added a hack which prevents the black lines to the OpenGL renderer. 9. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. 1 When using Desmume core with RetroArch on Mac with GL, there is no options for hardware rasterization. One more thing: I do not use opengl, instead I use softrasterizer. 3 has been out for a year, and Apple sits on the ARB. 0 I remember Direct3D12 being such a huge boost in performance for a number I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. Not a bug on your system. 2. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. Hope this advice is useful!I can repro on the second battle. The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. . Input. In Windows, the default hotkey to do this quickly is numpad minus. Libretro DeSmuME is an emulator for the Nintendo DS game system developed in C and C++. Last edited by Nintendo Maniac 64 (2010-09-10 00:04:51) Offline #2 2010-09-10 00:21:26. So i'm running ubuntu raring and I noticed that even when I add the --open-gl-2d option, it doesn't seem to acutally use the OpenGL renderer (cf. I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon games with it, and fewer graphics artifacts. If i don't say something stupid, it is not difficult to implement this. My game crashes every time I load it, I've narrowed it down to this setting if i disable it game loads. Could someone tell me if my pc will be able to run DeSmuME without safely, without causing damage to it and will be able to run all the games. 0 conformant and is a big reason why id Tech 6 games like DOOM and Wolfenstein II are available on that platform as actual half-decent ports? Set it to OpenGL 3. FFT A2 runs superbly on the new release, and with higher FPS (in my experience) using OpenGL 3. when entering specific places the graphics get weird. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?No snags, with updated desmume; No snags, with particular settings. But if I'm not wrong, they didn't bothered with the sw renderer (so it still has this issue). SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?Use software colour conversion during OpenGL screen rendering. My Specs: Operating System: Windows 7 Professional 64-bit (6. 32-bit and 64-bit builds: However, SoftRasterizer is. In pictures: OpenGL 3. 7 x64) and encountered a very weird bug in a few games. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. Weak CPU may not keep up in intense. Radical Ninja. 2: The differences between 3. Any ideas? Offline #2 2012-08-01. SoftRasterizer and OpenGL are the two 3D renderers you can choose from in Desmume, and in certain games like One Piece: Gigant Battle!, toggling between them will alter the graphics quality. CobraSA Member Registered: 2009. and i try to use the same desmume that i use in acer, desmume 0. going with OpenGL would have the advantage of allowing it to be ported to, say, the Switch Wait wait wait, isn't the Switch Vulkan 1. This is a new option in Desmume that allows you to play Dragon Warrior IV DS with full graphics, etc. 7 -> worked fine! It looks like real NDS. 2 seems to fix most of both. Reload to refresh your session. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. I hope this is helpful. I am not so smart, but, I am not so stupid, I can use OBS to capture nicely gameplay of Emulator MelonDS but, is impossible to capture any gameplay from desmume, I tried to change all video configurations but it not helps, changed OpenGl old to OpenGL 3. You can choose between OpenGL (hardware accelerated) or SoftRasterizer (desmume's custom-crafted software renderer). In the 3D Rendering Settings panel, ensure that the 3D Rendering Engine is not set to None. Private: No. You signed out in another tab or window. 图2. You can find support for Yuzu and Ryujinx, as well as any other emulators here!1. OpenGL. SoftRasterizer. You switched accounts on another tab or window. I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon games with it, and fewer graphics artifacts. Save and quit notepad. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. You seem to have CSS turned off. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. I'm guessing it has something to do with the layers. Have tried a plethora of options in ATI Catalyst, got Vsync enabled and triple buffering, does nothing. Full HD is nothing special nowadays and many people have monitors with far higher resolutions like 4k. DeSmuME 0. 2 or OpenGL (Old) in Desmume, it automatically switches to SoftRasterizer Here's a Image:. Old OpenGL had problems with 3D itself, while SoftRasterizer had alignment issues with 2D. This truly is a 3D rendering issue for this game, and is definitely a regression for SoftRasterizer. Code; Issues 47; Pull requests 10; Actions; Projects 2; Wiki; Security;. These are far from the worst diffs I've seen for desmume. Use software colour conversion during OpenGL screen rendering. Thanks! I alredy find it, but for some reasson it just works when I uses the softrasterizer, thanks anyway. For Linux users: add to command line “––cpu-mode=1″. ZenDragon. razlaron, fixing it with opengl will be educational. The only thing in DeSmuME that really uses geometry/shader operations is the OpenGL 3D renderer, so let's focus on why DeSmuME probably doesn't boost the GPU core clock when you're using OpenGL. 9. If i don't say something stupid, it is not difficult to implement this. CobraSA. Pages: 1. 2 instead of SoftRasterizer (from ~45 fps to 60), but there's one problem: in combat scenes and in the menu, the background is missing. I'll see if I can reproduce this issue with XSplit's game source. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. If you're looking for English translated roms, try CDRomance . I don't know if this will help you, but I'm currently playing Platinum with the latest version of Desmume 0. Any ideas? Offline #2 2012-08-01. And finally, the 3D subsystem can be run through either SoftRasterizer (a purely CPU-based 3D renderer) or OpenGL (a CPU+GPU-based 3D renderer). See screenshots for comparison. OfflineDo note that this feature only works for the OpenGL renderer. HQ2xS + OpenGL 3. Is it possible to run DeSmuME X432R with OpenGL X4 and a Magnification Filter? (HQ2xS) Because If I use OpenGL X4 all Magnification Filters are greyed out. I upgraded to version 0. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. I am NOT trying to use insanely high resolutions either I have already switched Desmume over to my Nvidia 1060 gpu instead of the intel one. Please bear with us if there are build or functionality issues. I wonder if this issue has be resolved after these. I am currently using Soft SoftRasterizer. Reload to refresh your session. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. It is such a night and day difference seeing all the latest and greatest QoL changes made since the initial 5. 8 x86 msvc 1500. DeSmuME is a popular emulator that allows gamers to play Nintendo DS games on their computers. Anyway, I've recently installed games-emulation/desmume, and I tried running Kirby: Squeak Squad with default configuration as a test. When i select OpenGL 3. I tried to make my setting, then I realized the problem was the OpenGL Display method. DeSmuME 64-bit SVN r4325 . I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. All. But in the other hand, when I choose direct 3d, It works perfectly until I close the emulator and get the message "Direct 3D Display method failed", and then, when I reopen it the option is back to. Best places to get DS roms are found in the megathread or here. 9. 9 or 9. Now, if we use OpenGL in One Piece: Gigant Battle! the graphics come out a little distorted, while SoftRasterizer shows them pixel-perfect. OpenGL. zeromus Radical Ninja Registered: 2009-01-05. someone could explain me a few characteristic of DSMUME for can get more speed well it works excellent in my PC but i think that it can run more faster could explain or tell me what's the difference between OPGNL vs Softrasterizer? and what's the configuration correctly? thanks and please Pokemon Heart. To fix the map (maybe) change SoftRasterizer option "enable TXT hack" or choose opengl renderer instead (or choose softrasterizer if youre using opengl renderer now) in 3d settings. Use “A” function in DeSmuME. . 9. I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon. These are far from the worst diffs I've seen for desmume. Interesting bug. I think I had the version 0. 9. 5. Also I can't change the 3D rendering Engine form SoftRasterizer (before I think I changed it to OpenGL 3.